Medium Or Small Swarm of Large elementals, Typically Lawful Evil
Armor Class 15 Seaweed Clothing
Hit Points 31 (3d20 + 1)
Speed 45 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws DEX +5
Skills Deception +6, Nature +7
Damage Vulnerabilities Fire
Damage Resistances Cold
Condition Immunities Petrified
Senses Passive Perception 16
Languages Aquan Also speaks a type of Aquan called Water Dweller., Common Water Dweller, Common, Aquan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The water dweller is a 1d8 - 2 level spellcaster. Its spellcasting ability is [ability score] (spell save DC 13, +1 to hit with spell attacks). The [water dweller] has following [all classes] spells prepared:
Cantrips (at will): [Shape Water]
1st level (5 slots): [Create or Destroy Water]                                                       3rd level (3 slots):[Water Walk], [Wall of Water]                                                 4th level (2 + 1 for each 2 levels higher than 4th level slots):[Control Water], [Watery Sphere].                                                                                                           If the water dweller is not touching water, within 1 second: rash on all of skin, within 5 seconds: dry skin, within 10 seconds: the water dweller is confused and prone (1d4 damage every action), within 30 seconds: life force starts draining (1d4 heat damage every action), within 1 minute: life force is drained, dies.

Actions

Water Breathing. Water Dwellers can breathe underwater but can’t breathe air.

Water Blast. Melee Attack: +13 to hit, reach 45 ft., 1 target. Hit: 11(1d20 + 3 )[cold] damage. 

Torrential Rain. Ranged attack: +8 to hit, range 65 ft. 25 ft. Circle, 3 targets. Hit: 6(3d4) [cold] damage.

Bonus Actions

N/A

Reactions

+2 damage on opportunity attacks.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A teal-skinned webbed humanoid with a very hoarse, hissing voice emitting a light blue aura.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/18/2022 11:09:28 PM
1
0
1
Coming Soon

Monster Tags: Cult of the Crushing Wavehumanoid

Habitat: CoastalUnderwater

CotterSmashGood

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