Spellcasting. The water dweller is a 1d8 - 2 level spellcaster. Its spellcasting ability is [ability score] (spell save DC 13, +1 to hit with spell attacks). The [water dweller] has following [all classes] spells prepared:
Cantrips (at will): [Shape Water]
1st level (5 slots): [Create or Destroy Water] 3rd level (3 slots):[Water Walk], [Wall of Water] 4th level (2 + 1 for each 2 levels higher than 4th level slots):[Control Water], [Watery Sphere]. If the water dweller is not touching water, within 1 second: rash on all of skin, within 5 seconds: dry skin, within 10 seconds: the water dweller is confused and prone (1d4 damage every action), within 30 seconds: life force starts draining (1d4 heat damage every action), within 1 minute: life force is drained, dies.
Water Breathing. Water Dwellers can breathe underwater but can’t breathe air.
Water Blast. Melee Attack: +13 to hit, reach 45 ft., 1 target. Hit: 11(1d20 + 3 )[cold] damage.
Torrential Rain. Ranged attack: +8 to hit, range 65 ft. 25 ft. Circle, 3 targets. Hit: 6(3d4) [cold] damage.
N/A
+2 damage on opportunity attacks.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A teal-skinned webbed humanoid with a very hoarse, hissing voice emitting a light blue aura.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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