Psionic Mind. As long as a creature is within 30 ft of the doll, it must make a DC 20 Wisdom save. If the creature fails, it falls into this urge to play with the doll to the day it dies until it succeeds on the save or the doll is destroyed, if the creature succeeds, it overcomes this urge and has advantage on all attacks, saves, and checks against it.
Marked Possession. If a creature interacts kindly to the doll, it will never leave that creature alone no matter where it goes. Over time the doll will cause the creature to go insane and lash out at anything that tries to remove the doll from its possession, even in death.
Slap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage (This attack has advantage against creatures that failed the Psionic Mind save).
Psionic Blast. Ranged Weapon Attack: +13 to hit, range 30 ft. cone, all targets within cone. Hit: 23 (2d10 + 13) psychic damage and all creatures get pushed back by 10 ft. and must make a DC 20 Wisdom save or be stunned for 3 turns (This has no effect on the creatures that failed the Psionic Mind save).
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