Huge Humanoid (Demon, Warforged), Chaotic Evil
Armor Class 24 Adamantine Armor
Hit Points 676 (47d12 + 195)
Speed 70 ft., Climb 35 ft., Fly 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +12, DEX +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Grappled
Senses Passive Perception 15
Languages Abyssal, Celestial, Infernal Demon, celestial, abyssal, common
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.
Horrifying Presence. Whenever the creature is looked at face to face, the character looks must pass a dc19 Constitution saving throw. If failed, they get the frightened effect

Spellcasting. Barbatos is a 20 Its spellcasting ability is 11 (spell save DC 14, +6 to hit with spell attacks). Barbatos] has following Sorcerer, Wizard, and Warlock spells prepared: Fire Storm, Incendiary Cloud, Meteor Swarm, Fireball, Mordenkainen's Sword, Time Stop, Whirlwind, Animate Objects, Black Tentacles, Circle of Death, Conjure Elementals, Fire Shield
3rd level (4 slots): [Fireball]
4th level: (13 slots) [Fire Shield, Black Tentacles,]
5th level: (10 slots) [Conjure Elemental, Animate Objects]
6th level: (8 slots) [Circle of Death,]
7th level (8 slots): [Whirlwind, Fire Storm, Mordenkainen's Sword,]
8th level (6 slots): [Incendiary Cloud]
9th level: (4 slots): [Time Stop, Meteor Swarm]

Actions

Action Name.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Ultra Mace, +12 to hit, 10ft reach, 1 target, Hit: 3d12+7 [Force/Slashing]
Claws: +5 to hit, 5ft reach, 1 target. Hit: 1d6+5 [Slashing]
Dragon Head Bite, +4 to hit, 50ft reach, 1 target, 5d12+10 [Piercing]

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
Annihilation beam: +7 to hit, range, 250/10 ft, any target caught by blast, Hit: (10d8+25) [Force]
Darkend Orbs: Summon orbs of pure darkness, +4 to hit, range, 10/10 ft, any number, Hit: (4d12+15) [Psychic]
Terror Implode: Causes the Darkend Orbs to implode. +8 to hit, range, 15/15 ft, any number, Hit: (8d12+45) [Necrotic] DC Dex saving throw of 16, if failed frightened effect is caused on them until their next turn.
Tri Blast: The two heads and his chest form a well of negative energy, and blast it in a line.  +11 to hit, range, 500/15, any number of characters, Hit, (10d8+45) [Physic/piercing]

Bonus Actions

Legendary Resistance (3/day) If Barbatos fails a saving throw, it can choose to succeed instead.
Frenzied Slashes. When using it's Bloodraged Berserker, it may choose to use another attack with his claws 3 times (2d8 of damage per hit)

 

Reactions

Reaction Name. As a reaction to being hit with a nonmagical weapon, this humanoid may use the dragon heads on it's shoulders to perform a bite attack. 2d6 piercing damage. Also, the target must succeed a dc18 Dexterity saving throw or they have the grappled effect applied to them

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Bloodrage: When the creature has taken more then 120 points of damage, it may bloodrage. All attacks get +10 to hit, and physical attacks get +15 to their total damage. Although, spells cannot be used during this time. Lasts for 2 full rounds of turns (every player/mop/NPC turn)
Magic resistance: Barbatos has advantage on saving throws against spells and other magical abilities

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A massive hulking armor looking humanoid, standing at over 10 feet tall. Two dragons heads, similar to that of a blue dragons, made of adamantine armor hover above it's shoulders. It's eyes, the heads and the pauldrons. It is fierce, and terrifying to look at, and even more so to think of.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • It may absorb the nightmare collected by the cavern walls, and use it to overcharge a single attack (1/10 rounds)
  • Melt with the Shadows, Barbatos may hide in automatic stealth for a bonus action, and move for 120ft into any very dark area (I.E, a shadow)

Regional Effects

The region containing a legendary Barbatos's lair, which creates one or more of the following effects: Stunned at entering the cave, and every 50ft progressed, stunned effect occurs

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon LordInevitable

Habitat: Mountain

flmngPhoenix

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