Medium Undead, Chaotic Evil
Armor Class 12 Natural Armor
Hit Points 22 (3d8 + 9)
Speed 10 ft., Swim 10 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Ambush. When the Rotted Corpse attacks a surprised creature with its slam, its Slam attack deals damage to the creature AND grapples it.

Murkwater Camouflage. The Rotted Corpse has advantage on Dexterity (Stealth) ability checks when hiding in murky water.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. Instead of dealing damage the Rotted Corpse grapples the target instead.

Spit. RangedWeapon Attack: +2 to hit, range 20/40 ft., one target. Hit: 5 (2d4) acid damage.

AdreusFarrington

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