Large Beast, Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (5d10 + 10)
Speed 50 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, DEX +7, CHA +5
Skills Perception +6, Stealth +7
Damage Immunities Cold
Senses Passive Perception 14
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Relentless (Recharges after a Short or Long Rest). If the wolf takes 40 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Second Wind (1/short or long rest) Fenrir can use a bonus action on his turn to regain 1d10 + 20 hit points.

Actions

Multiattack. The wolf makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  (3d6 + 4) piercing damage.

Cold Breath (Recharge 5–6). Biscuit exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2022 6:35:23 PM
13
1
--
Coming Soon
7/19/2022 10:03:39 AM
26
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHill

SUDA

Comments

Posts Quoted:
Reply
Clear All Quotes