Arcane Absorption. When the devil takes damage from an arcane spell, it takes no damage and instead regain a number of hit points equal to the amount of damage the spell would have dealt.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Magic Weapons. The devil's weapon attacks are magical.
Unholy Spellcasting. The devil’s unholy spellcasting ability is charisma (Spell Save DC 20, +12 to hit with spell attacks). The devil can cast the following spells, requiring no material or verbal components.
At Will: Bane, Bestow Curse, Command, Darkness, Disguise Self, Dispel Magic, Invisibility, Sending
3/Day: Blight, Polymorph, Storm Sphere, Wall of Fire
1/Day: Dominate Monster, Eyebite, Soul Cage
Multiattack. The devil makes three attacks.
Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage plus 21 (6d6) fire damage.
Infernal Bolt. Ranged Spell Attack: +12 to hit, range 60/180 ft., one target. Hit: 36 (8d8) fire damage.
Counterspell. When a creature within 90 feet attempts to cast a spell of 5th level or lower, the devil interrupts the casting and the spell fails.
Comments