Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeonig damage if used with two hands to make a melee attack.
Crossbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.
Some gnolls are able to achieve heightened levels of consciousness that allows them to break free from the control of their creators. Most awakened Gnolls isolate themselves to avoid being hunted by their former kin and 'civilised' peoples, while others form small communities.
Rumours have even begun to spread of awakened Gnoll adventurers.
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