Medium Humanoid (Gnoll), Typically Neutral
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

 Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeonig damage if used with two hands to make a melee attack.

Crossbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.

Some gnolls are able to achieve heightened levels of consciousness that allows them to break free from the control of their creators. Most awakened Gnolls isolate themselves to avoid being hunted by their former kin and 'civilised' peoples, while others form small communities.

Rumours have even begun to spread of awakened Gnoll adventurers.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

CapiSanv

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