Armor Class
15
(natural armour)
Hit Points
51
(6d8 + 24)
Speed
25 ft.
STR
13
(+1)
DEX
8
(-1)
CON
19
(+4)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
CON +6, WIS +2
Skills
Stealth +3
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Infernal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Actions
Consume. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 17 (3d10 + 1) piercing damage.
Comments