War Horse. Melee Weapon Attack: +9 to hit, reach 10 ft., one target.
Hit: 16 (2d8+7) piercing damage.
Multiattack. The champion makes three attacks with its scepter.
Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 13 (2d6+6) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Ahn-Crop Champion is the leader of his '''Crop'', which is a group of slave soldiers. As such he may ride a Tusk War Horse. This is a horse with large tusks pointing forward which can be used in battle. The Champion of a Crop often wield scepters as their main weapon.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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