Medium Humanoid (Cleric), Any Alignment
Armor Class 10 Natural Armor
Hit Points 95 (8d10 + 55)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +5
Skills Medicine +8, Religion +5
Damage Resistances Acid, Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 13
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aura of Healing . The anointer priest emits a faint aura of positive energy. Whenever a creature within 5 feet of the anointer priest regains hit points, it regains an extra 1d6 hit points.

Spellcasting . The anointer priest is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The anointer priest has the following cleric spells prepared: Cantrips (at will) : light, sacred flame, thaumaturgy 1st level (4 slots) : cure wounds, detect evil and good, detect magic, sanctuary 2nd level (3 slots) : lesser restoration, silence, spiritual weapon

Actions

Multi attack . The anointer priest makes two melee attacks.

The anointer priest makes two melee attacks. Morningstar . Melee Weapon Attack : +4 to hit, reach 5 ft., one target. Hit : 7 (1d8 + 2) piercing damage.

Touch of Healing (1/day). The anointer priest touches a creature and channels positive energy into it, restoring 1d6+3 hit points to it.

Reactions

Aura of Protection. When the anointer priest or a creature within its aura of healing is attacked, the anointer priest can use its reaction to grant a +2 bonus to the creature's AC until the start of its next turn.

Description

A priest who helps with the mummification process of corpses.

Monster Tags: Human

Habitat: Urban

PizzaManOfDoom

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