Petrifying Gaze. If a creature starts its turn within 30 feet of the basilisk hydra and the two of them can see each other, the basilisk can force the creature to make a DC 17 Constitution saving throw if the basilisk isn't incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again.
If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.
Multiple Heads. The basilisk hydra has five heads. While it has more than
one head, the hydra has advantage on saving throws against being blinded, charmed, deafened,
frightened, stunned, and knocked unconscious.
Whenever the basilisk hydra takes 25 or more damage in a single turn, one of its heads is severed. If all of its heads are severed, the hydra dies. At the end of its turn, the hydra grows a replacement head. At the same time, the severed head grows legs and a tail and becomes a basilisk. The new basilisk takes its turn in the same initiative order as the hydra, but
otherwise acts on its own. If the hydra has taken fire damage since its last turn, this feature does not function. The hydra regains 10 hit points for each head regrown in this way.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Comments