Amalgamate. Once per turn, when the bone serpent reduces a creature to zero hit points, it gains temporary hit points equal to half the creatures hit point maximum.
Growth. When the bone serpent has temporary hit points equal or greater to half it's hit point maximum, its size becomes gargantuan, and all damage increases by one die. When the bone snake is at half its maximum hit points it becomes large, and at one quarter it becomes medium, losing one die of damage each time.
Regeneration. The bone serpent regains 20 hit points at the beginning of each turn. If it takes radiant damage its regeneration is halted until the beginning of its next turn.
Multiattack. The bone serpent makes three melee attacks, two Bites and one Tail Smash
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (3d8 + 9) piercing damage.
Tail Smash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 5 (3d10 + 9) slashing damage.
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