Huge Undead, Lawful Evil
Armor Class 16 (natural amor)
Hit Points 200 (16d12 + 96)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +9, DEX +6, WIS +5
Damage Vulnerabilities Bludgeoning, Force, Thunder
Damage Resistances Piercing, Slashing
Damage Immunities Necrotic, Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Tremorsense 40 ft, Passive Perception 11
Languages Understands all languages it knew in life but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amalgamate. Once per turn, when the bone serpent reduces a creature to zero hit points, it gains temporary hit points equal to half the creatures hit point maximum.

Growth. When the bone serpent has temporary hit points equal or greater to half it's hit point maximum, its size becomes gargantuan, and all damage increases by one die. When the bone snake is at half its maximum hit points it becomes large, and at one quarter it becomes medium, losing one die of damage each time.

Regeneration. The bone serpent regains 20 hit points at the beginning of each turn. If it takes radiant damage its regeneration is halted until the beginning of its next turn.

Actions

Multiattack. The bone serpent makes three melee attacks, two Bites and one Tail Smash

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (3d8 + 9) piercing damage.

Tail Smash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 5 (3d10 + 9) slashing damage.

Habitat: Urban

ToasterKing87

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