Siege monster. The dragon deals double damage to objects and structures.
Water Breathing. The dragon can breathe only underwater.
Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage.
Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) Bludgeoning damage.
Poison Glob (Recharge 5–6). The dragon Spits a 10 foot diameter glob of acidic poison at a point within 60 feet of it. Each target in the glob's area must make a DC 16 Dextarity saving throw, taking 24 (7d6) poison damage plus 24 (7d6) acid damage. On a failed save the target gains the poisoned condition for 1 hour.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creatures turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) Check.
Tail Attack: The dragon makes one tail attack
Constrict (Costs 2 Actions): The dragon causes 28 (8d6) bludgeoning damage to an object (such as a ship) that it is wrapped around
Description
This 30-foot-long serpentine form han iridescent blue-green scales. Powerful flukes propel the draconic creature through the briny water. It's head sports a pair of frilly, purple-pink, sail-like fins, with another spine laden fin along it's back. Its tooth-filled maw drips with acidic poison, and it's large oval eyes are black and cold as the sea.
Comments