Spellcasting. The mage is a 6th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 16; +8 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): fire bolt, mage hand, poison spray, infestation
1st Level (4 slots): alarm*, mage armor, magic missile, find familiar
2nd Level (3 slots): hold person, blindness/deafness, invisibility, scorching ray
3rd Level (3 slots): erupting earth, lightning bolt, vampiric touch, feign death*
(1/day): Cultist Necromancer can cast darkness at will.
*Casts as ritual
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.
Description
Cultist Necromancers are followers of powerful, ancient beings and form warlock-like pacts to increase their arcane power. These evil, arcane users are typically a smaller part of a greater whole, and discovering them usually means uncovering an intricate plot with malicious intent. They blend into society well, and you may often encounter them without knowing it, as their workshops are hidden and magically protected.
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