Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a small primate. The swarm can't regain hit points or gain temporary hit points.
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (8d4) piercing damage, or 10 (4d4) piercing damage if the swarm has half of its hit points or fewer.
Lift and Carry. Each creature sharing a space with the swarm must make a DC 14 Strength saving throw or be grappled and restrained by the swarm. While grappled and restrained, the swarm can use a bonus action to move the creature to another space, but that space cannot be occupied by any creature other than the swarm. The creature otherwise moves with the swarm.
Tear Apart (Recharge 5-6; the swarm must have more than half its hit points) The swarm chooses a creature it has grappled and restrained. That creature must make a DC 12 Constitution saving throw or begin to be torn apart, taking 28 (8d6) slashing damage on a failure or half as much on a success. A creature reduced to zero hit points by this damage dies and is torn to pieces.
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