Medium Humanoid (Human, Wizard)
Armor Class 15 natural
Hit Points 87 (9d6 + 20)
Speed 30 ft.
STR
13 (+1)
DEX
13 (+1)
CON
18 (+4)
INT
20 (+5)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws INT +9, WIS +6
Skills Arcana +9, Sleight of Hand +5, Stealth +5, Survival +6
Damage Resistances Poison
Senses Passive Perception 14
Languages Common, Giant Eagle
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Reborn Lineage Features:
• You can long rest in 4 hours, don't - breathe, sleep, eat or drink, resist poison, and gain advantage vs poisoned, disease, and death saves
• prof/day you can add 1d6 to a skill check
Urchin Feature:
• Your party can travel through a city twice as fast when not in combat
Wizard Features:
• Regain half your level (min 1) worth of spell slots during a short rest (once per day)
• Wizard Archetype: War Magic
• Gain Int mod to initiative) +6
• You can spend surges to deal half level force damage to one target of a damage spell 1/turn. You start the day with one surge, always have at least one when you finish a rest, and gain one after countering or dispelling a spell (max Int mod)

spell mod INT +9 spell attack, spell dc  17

cantrips fire bolt, 

4/day detect magic, expeditious retreat, shield, ray of sickness

3/day magic weapon, scorching ray, arcane lock

3/day counterspell, dispel magic, lightning bolt

3/day phantasmal killer, storm sphere,blight

1/dayimmolation [homebrew spell]investiture of lava[/homebrew spell]

Actions

cast a spell

Quarterstaff-5ft range, +5 to hit, 1d6+1 bludgeoning damage. 

Reactions

You can use a reaction and sacrifice your non-cantrip spellcasting on your next turn to gain +4 on one save or +2 AC vs one attack

shield

counterspell

Description

A wizard that works with several militias and mercenary groups, taking his jobs from the highest bidder

Cowherder57

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