Armor Class
12
Natural armor
Hit Points
28
(4d12 + 2)
Speed
45 ft.
STR
11
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
8
(-1)
WIS
9
(-1)
CHA
7
(-2)
Saving Throws
DEX +4, CON +4
Damage Vulnerabilities
Lightning, Radiant
Damage Resistances
Cold
Damage Immunities
Bludgeoning, Necrotic
Senses
Passive Perception 14
Languages
Abyssal
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Multiattack. The Animated Nightmare makes two slam attacks
Torment. The Animated Nightmare can take an Action to Torment a foe. Every Frightened enemy that is visible to the Animated Nightmare must succeed a DC 15 Constitution saving throw or take 2d10 psychic damage.
Slam. Melee Weapon Attack: +5 to hit, reach 3 ft., one target. Hit: 6 (2d4 +1) bludgeoning damage.
Necrotic Spit. Ranged Weapon Attack: +5 to hit, range 5/25 ft., one target. Hit: 13 (2d8 + 4) necrotic damage.
Description
A being constructed from pure fear from children and darkness. They often roam alone, hunting prey by scaring them and inflicting necrosis on their flesh.
-
View User Profile
-
Send Message
Posted Jan 11, 2026You saved me SO much for my campaign tomorrow!!!!