Level-Headed: The club bouncer has advantage on saving throws against being Charmed or Frightened.
Expert in Restraint: The club bouncer has advantage when making grapple checks and can make grapple checks as opportunity attacks. When making a grapple check, the club bouncer may choose to use two hands. If the club bouncer lands a two-handed grapple, the grappled creature is Restrained and cannot speak, utter verbal components for spells, or perform somatic components for spells.
Protective Gaze: When a creature tries to discreetly put something into food or drink within 40 feet of the club bouncer, the club bouncer may make a Wisdom (Perception) check to detect the action, contested by the creature’s Dexterity (Sleight of Hand) check.
Punch: Melee Weapon Attack, 5 ft range, +3 to hit. Hit: 5 (1d8 +1) bludgeoning damage. If this attack reduces a creature’s hit points to 0, the creature is automatically stabilized, unless the Club Bouncer chooses not to stabilize the creature.
Shout Down: The club bouncer shouts at a creature within 30 feet, attempting to make them back off. That creature must make a DC 14 Wisdom saving throw or become Frightened of the club bouncer until the end of the club bouncer’s next turn.
Intervention: When a creature makes an attack roll within 5 feet of the club bouncer that does not target the club bouncer, the club bouncer may use their reaction to impose disadvantage on the roll.
Stop Spell: When a creature attempts to cast a spell within 15 feet of the club bouncer, the club bouncer may use their reaction to move up to their speed towards the creature and make a grapple check against them. If the club bouncer succeeds at making a two-handed grapple (see the Expert in Restraint trait) and the spell requires verbal or somatic components, the spell fails.
Prevent Drinking: When a creature attempts to eat or drink something within 30 feet of the club bouncer, the club bouncer may use their reaction to move up to their speed towards the creature and make a Strength check to knock the food or drink out of their hand (contested by the creature’s Dexterity or Strength saving throw if the creature is unwilling to cooperate with the bouncer).
Description
Whether the club bouncer is a steadfast enforcer of order or a power-tripping jerk, one thing’s for certain: challenging them is a bad look.
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