Armor Class
16
(leather armor)
Hit Points
30
(8d6 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
8
(-1)
WIS
12
(+1)
CHA
16
(+3)
Skills
Acrobatics +5, Religion +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The juggler has advantage on saving throws against being frightened.
Focus in torment. The juggler has advantage on the roll to see how many attacks it makes as long as it is below half life.
Actions
Multiattack. The fanatic makes 3 (1d6) ranged attacks.
Throwing dagger. Ranged weapon attack. +5 to hit, range 60/180 ft., Hit: 6 (1d8 + 2) piercing damage.
Description
Cultist jugglers are usually the main performers of a cult. With their reckless speed and skilled focus they can quickly fill any enemy with their sleek knives.
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