Armor Class
8
Natural Armor
Hit Points
12
(2d8 + 2)
Speed
35 ft.
STR
11
(+0)
DEX
7
(-2)
CON
14
(+2)
INT
2
(-4)
WIS
8
(-1)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The Zombie Hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.
Necrotic Absorption. Whenever the Zombie Hyena takes Necrotic damage, it is instead healed by that much.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Necrotic Absorption. A zombie doesn't require air, food, drink, or sleep.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.