Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 132 (8d12 + 80)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 7) bludgeoning damage.

Acid Spray (Recharge 6). The golem spews acid in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Stone Vial Ranged Spell Attack: +10{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Acid Spray"} to hit, reach  30 ft., all targets within 5 feet. Hit:
target must succeed on a DC 15 constitution saving throw, or be partially petrified. The target is restrained and has disadvantage on all dexterity and strength based checks while partially petrified. A partially petrified target who is hit again is petrified until freed by the greater restoration spell or other magic.

Monster Tags: construct

RexSaucy

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