Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 7) bludgeoning damage.
Acid Spray (Recharge 6). The golem spews acid in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.
Stone Vial Ranged Spell Attack: +10{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Acid Spray"} to hit, reach 30 ft., all targets within 5 feet. Hit:
target must succeed on a DC 15 constitution saving throw, or be partially petrified. The target is restrained and has disadvantage on all dexterity and strength based checks while partially petrified. A partially petrified target who is hit again is petrified until freed by the greater restoration spell or other magic.
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