Gargantuan Swarm of Small humanoids, Any Non-Lawful Alignment
Armor Class 13 Naturally armour
Hit Points 33 (3d20 + 3)
Speed 25 ft., It has also seen to be able to climb 55 feet!
STR
13 (+1)
DEX
11 (+0)
CON
9 (-1)
INT
5 (-3)
WIS
2 (-4)
CHA
8 (-1)
Saving Throws STR +4
Skills Athletics +3
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed
Senses Unknown no one knows what this monsters sense is., Passive Perception 1
Languages Giant They very rarely speak at all, only a small amount of people have seen Behemoths talk. Unknown
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Distant mind: Roll a d 20 and if you roll 10 or lower you get disadvantage all of your opponents have advantage, do this every turn.

Actions

Sweeping blade: The Behemoth savagely swings it’s blade. 

Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 10 ft., target: All in 10 foot radius Hit: (1d10 + 2) bludgeoningning damage.

Bonus Actions

furious roar: make all in a 5 foot radius go away from the behemoth by 10 feet.

Reactions

Furious pursuit: after you get hit by an attack go 10 feet to wards the attacker and if you are close enough you can attack them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A mindless being that is not fully aware of the world around it. Little is known about it’s motives.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Goblinoid

Habitat: Mountain

The_pro_Eladrin

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