Lighting Absorption. Whenever the construct is subjected to lighting damage, it takes no damage and instead regains a number of hit points equal to the lighting damage dealt.
Immutable Form. The construct is immune to any spell or effect that would alter its form.
Magic Resistance The construct has advantage on saving throws against spells and other magical effects.
Multiattack. The construct makes two ranged attacks.
Burst Cannon. Ranged Weapon Attack: +8 to hit, reach 60 ft., one target. Hit: 15 (2d8 + 7) piercing damage.
A-10 Auto cannon. 1 turn cool down. Ranged Attack: +5 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage.
Core Drop (Recharge 6). The mech dropsits cores and make everyone in 20 ft make a save. Each creature in that area must make a DC 19 dex saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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