Armor Class 13 (natural armor)
Hit Points 26 (4d10 + 4)
Speed 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
5 (-3)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +4
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Almiraj of The Ancients has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage.

 

Bounding Gore. If the Almiraj of The Ancients is at 15 ft away from target, it can leap at the target, and use a Horn attack on the the target. If target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Description

Similar to its smaller cousin, the Almiraj of The Ancients utilizes its horn in combat. A token of favor to those loyal to the Oath of The Ancients, this creature is as sturdy as it is devoted to its handler. 

Monster Tags: Misc Creature

Habitat: ForestGrasslandHill

cwertz85

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