Armor Class
13
(natural armor)
Hit Points
26
(4d10 + 4)
Speed
50 ft.
STR
14
(+2)
DEX
15
(+2)
CON
13
(+1)
INT
5
(-3)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws
DEX +4
Skills
Perception +4
Senses
Darkvision 60 ft., Passive Perception 14
Languages
Sylvan
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The Almiraj of The Ancients has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage.
Bounding Gore. If the Almiraj of The Ancients is at 15 ft away from target, it can leap at the target, and use a Horn attack on the the target. If target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
Similar to its smaller cousin, the Almiraj of The Ancients utilizes its horn in combat. A token of favor to those loyal to the Oath of The Ancients, this creature is as sturdy as it is devoted to its handler.
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