Medium Fiend (Devil), Neutral Evil
Armor Class 18 Natural Armor
Hit Points 243 (18d10 + 144)
Speed 30 ft.
STR
20 (+5)
DEX
26 (+8)
CON
26 (+8)
INT
22 (+6)
WIS
22 (+6)
CHA
28 (+9)
Saving Throws DEX +14, CON +14, CHA +15
Skills Animal Handling +16, Deception +16, Persuasion +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60ft., Passive Perception 16
Languages Common, Infernal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Devil's Tongue. Conquest has advantage on all Deception and Persuasion checks.

Enchanted Arrows.  All of Conquest's attacks are magical. When Conquest hits a creature with an attack made from his longbow, that target must make a DC 15 Wisdom saving throw. On a failed save, the creature must roll a d6 and is subject to the following effects until Conquest's next turn:
     1 or 2: The creature is charmed
     3 or 4: The creature is frightened
     5 or 6: The creature is paralyzed

Magic Resistance. Conquest has advantage on saving throws against spells and other magical effects.

Overlord. Conquest gains a bonus +1 to damage for every ally that is within 30 feet of him up to a maximum bonus of +10. This includes his horse, Glory.

Actions

Multiattack. Conquest makes two longbow attacks.

Longbow. Ranged Weapon Attack: +15 to hit, range 120/600 ft., Hit: 22 (4d6 + 8) piercing damage.

Summon Minion (3/day). Calls a minion from the depths of hell, Conquest summons a Bearded Devil to any open square within 30 feet of him.

Bonus Actions

Mount/Dismount. As a bonus action, Conquest can mount or dismount his horse, Glory. While mounted, Conquest gains the benefits of the Mounted Combatant feat.

Reactions

Subjugation. When Conquest is the target of a melee attack, he can force the attacker to make a DC 18 Wisdom saving throw. On a failed save, the attack automatically fails and the attacker immediately ends their turn.

Legendary Actions

Conquest can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Conquest regains spent legendary actions at the start of their turn.

Longbow (Cost 1 Action). Conquest makes an attack with his longbow.

Behind The Lines (Cost 1 Action). Conquest has his horse Glory take a movement action.

King's Will(Costs 2 Actions). Conquest imposes his will upon his foes and forces them to bow before him. All enemies within 30 feet must succeed on a DC 15 Wisdom saving throw or be forced prone.

Description

Conquest is the first of the four horsemen. Conquest disguises himself as a well-mannered, silver-tongued traveling noble and gains the admiration and adoration of all of the people he speaks to. Quick-witted and power-hungry, he enjoys walking into castles of great kings and emperors and convincing them to give up their crown to him. All but a few are able to turn down his request, and once he puts the crown on his head, all within his realm fall under his magical subjugation. Conquest carries a silver longbow and a quiver full of peacock-feathered arrows at his hip. He rides upon his majestic white horse, Glory, and is a force to be reckoned with when he has entire armies serving under his feet.

Mysticizing

Comments

Posts Quoted:
Reply
Clear All Quotes