Armor Class 32 Forcefield
Hit Points 12400 (1d4 + 12388)
Speed 400 ft., Fly 400 ft.
STR
24 (+7)
DEX
28 (+9)
CON
30 (+10)
INT
30 (+10)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws DEX +18, CON +19, INT +19, CHA +19
Skills Acrobatics +12, Arcana +27, Deception +24, History +32, Insight +22, Intimidation +19, Investigation +17, Medicine +14, Nature +9, Perception +16, Performance +13, Persuasion +17, Sleight of Hand +8, Stealth +14, Survival +22
Damage Vulnerabilities Radiant
Damage Resistances All
Damage Immunities Cold, Fire, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Blindsight 30 feet, Truesight 1 mile, Passive Perception 26
Languages Common, Deep Speech, Draconic, Dwarvish, Primordial, Sylvan, Thieves’ Cant, Undercommon, Celestial, Ancient Language, Auran, Aquan, Elven, Dwarven, Infernal, Abyssal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Diefic: All ability checks, saving throws, attacks, and damage are multiplied by 3x for Azen'rose.

Eternium Scales: Critical hits count as normal hits against Azen'rose unless they are Vorpal. Additionally Azen'rose can withstand temperatures as high as 6000 degrees Kelvin and as low as 2 degrees Kelvin without any damage.

Azamir's Undeath: If Azen'rose dies, Azamir will be reborn in a chosen clone or phylactery. Michael Rose will be reborn in an additional Azamir clone body if one exists.

Blood of Devlahn: At the start of their turn, Azen'rose regains 20% of their maximum hitpoints. If a limb is missing, metallic liquid may reform one limb or organ on their turn.

Broken Soul: Azen'rose can only be located with divination magic exceeding the 9th level.

Hypersight: Attacking at long range doesn't impose disadvantage for Azen'rose. Additionally Azen'rose can see through 20 feet of solid non-magical material.

Neo-mechanical: Azen'rose cannot have their mind read or controlled in any way. Additionally, damage to her skull, forearms and legs is completely ignored.

Voidforged: If Azamir has no remaining clones or a phylactery if and when Azen'rose dies, her consciousness is returned to The Elder Null. Michael Rose's consciousness is also returned to The Elder Null.

Bombard: Azen'rose's ranged attacks can be made at 10x the range.

Mythical Impailer: Any spear wielded by Azen'rose is considered Vorpal.

Greater Form: Azen'rose's 4 hearts beat with the infused energy of the Kalax Sphere. Spells below the 9th level take no spell slots to cast. Additionally Azen'rose may concentrate on up to 4 spells at once, and as a bonus action, she may add "Greater Form" to any spell she casts. The effects are detailed by DM currently, as there is one per spell in the game, and that is too much to write currently.

Actions

Azen'rose has 4 actions, 2 bonus actions, 3 reactions, and 1 interaction.

Alpha Mirror: As a bonus action, manipulate any chosen physical matter within 30ft in any desired way. The manipulated volume must be continuous. If the manipulation does damage, it is maxed at 10d10 damage of the chosen type (calculated before Deific applies.) Changing one type of matter into another is possible, but follows density laws.

Cast Spell: Azen'rose knows all wizard and sorcerer spells, and may cast one using 2 actions.

Greater Form: As a bonus action Azen'rose may apply Greater Form to a spell she casts.

Guard Vitals: As 2 actions, using her Eternium limbs Azen'rose may guard her weakpoints, gaining +12 AC until the start of her next turn.

Merciless Melee Attack: As an action, Azen'rose makes 4 melee attacks. Each strike has +12 (before Deific applies) to hit, and deals 4d10+10 slashing or bludgeoning Damage (before Deific applies).

Starfire Breath: As 2 actions, Azen'rose unleashes burning plasma from her mouth in a 3000ft line. The line is 20ft wide, and any creatures caught in it must make a Dexterity Saving Throw DC 10 (before Deific applies, aka DC 30). On failure they take 14d6 fire or radiant damage (before Deific applies).

Feast: Azen'rose may use any of Michael Rosen's Feast abilities.

Major Endosynthesis: As 2 actions Azen'rose's Feast points are set to their maximum.

Reactions

Zeta Mirror: As a reaction, remove another creature's action, bonus action, reaction, or obliterate any chosen matter within 30ft. The manipulated volume must be continuous. If that matter is part of a creature, it can deal a maximum of 5d10 Pure damage. If that matter is another creature's equipment, it can only deal damage to the equipment. Destroyed matter is turned into alpha particle radiation.

Flash of Desolation: As a reaction Azen'rose may cause another creature's roll to be reduced by -5.

Mythic Actions

D'vla Va Enyarikoluuh, Anhaal Va Eblik: In light there is Darkness, and in darkness there is Light.

Description

Azen'rose is the fusion of the dragon Azamir Draefin, and the partially mechanical human Michael Rosen. Considered an S class fusion, and composed of two extremely dangerous creatures, Azen'rose's combat abilities surpass what most mortal creatures consider possible.

Azen'rose takes the form of a 25 foot tall Dracanoid. Her limbs, and head are coated in Eternium, and her vital organs flow with a curselike liquid version of the metal, making her near impossible to kill. Inheriting Michael's Feast abilities, almost any damage sustained is reversed by bodily resynthesis, and combined with Azamir's natural control over the Lambda Fields, manipulation of the physical and magical properties of the world come instinctively to her.

The two however lack one thing in common, a soul. As a result, this fusion requires a Trinary Bond. This is achieved usually by Azamir reaving a nearby creature's soul to catalyze the transformation; however the fusion can be performed if a massive amount of mana is consumed instead.

Azen'rose first appears in Old Heaven, as a defense strategy for Azamir and Michael after the world is destroyed by the Emperor Xii. She serves as a doomsday level weapon for the Kingdom of Old Heaven, and as a means of ascendance for Azamir, who's personality nearly overwhelms Michael's taking the forefront of most action.

However, do not be mistaken, Azen'rose is neither Azamir nor Michael, but rather a new entity forged from their wills. She is cold, calculating, confident, and violent. However, a tiny spark of kindness exists in her, realized in small moments of self reflection in her wondering why she does what she does. A creature driven forward by survival and endless evolution; struggling to erase what she once was; now just an echo of a small crying dragon, and a dying man.

Music Progression and Unique Cases (Youtube):
Reveal: -Elden Ring- The Final Battle (Synthwave Arrangement)
Irony of Remembrance: [DALNODO] Not A Hero (ENG Ver.) COVER
Midtempo: Naski x Shexpir - Deadline
Fear of Death, Fear of Life, Tears for Heaven: ELFENSJóN - Fallen

Previous Versions

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