Armor Class
13
(leather armor)
Hit Points
42
(7d6 + 7)
Speed
30 ft.
STR
18
(+4)
DEX
12
(+1)
CON
8
(-1)
INT
6
(-2)
WIS
7
(-2)
CHA
8
(-1)
Saving Throws
STR +6
Skills
Intimidation +5
Damage Resistances
Necrotic, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Truesight 20ft, Passive Perception 9
Languages
none, as it can only speak garbled words that mean nothing.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Regeneration. The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
The Grimmblade. Melee Weapon Attack: [1d20]+4 to hit, reach 10 ft., two targets. Hit: (2d4 + 4) slashing damage. Instead of dealing damage, the Cursed Grimmblade can grapple the target (escape DC 14) provided the target is Large or smaller.
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