Medium Undead, Chaotic Evil
Armor Class 13 (leather armor)
Hit Points 42 (7d6 + 7)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
8 (-1)
INT
6 (-2)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws STR +6
Skills Intimidation +5
Damage Resistances Necrotic, Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 20ft, Passive Perception 9
Languages none, as it can only speak garbled words that mean nothing.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regeneration. The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.

 

Actions

The Grimmblade. Melee Weapon Attack: [1d20]+4 to hit, reach 10 ft., two targets. Hit: (2d4 + 4) slashing damage. Instead of dealing damage, the Cursed Grimmblade can grapple the target (escape DC 14) provided the target is Large or smaller.

Monster Tags: undead

Saerior

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