Ethalian radiance:When he is hit mid turn of the enemy that attacked him or her turn it will deal 2d4 and will blind the enemy (This only works if they were hit for more than 10 damage) this may only be used once per shift.
the armored gaurd may also use malecious intent of the flames.This allows the to attack with there soul flame dagger twice.This also is a distress signal that summons other gaurds.
Weakness to stealh takedowns:If a charecter in the party rolls a stealth check of over 16 with advantage they may attemt a stealh take down.They must roll higher than 14 with a d20 with no pluses to takedown a enemy this knocks them out and allows you to take there things.If you choose to use the domination skill (If unlocked using root of necromancy)you may use it to make them your body gaurd or beast tamer.
Ethalian soul flame dagger:This has a 2d4 damage count and a plus 1 to hit.
Malicious mace:1d4 damage count with a plus 1 to hit.This makes you see lght and nothing else for one turn.
Renewed bow:This bow can be shot up to 35 feet and does 2d4 and 1d4 poison damage with a plus 2 to hit.
doge roll it gets 2 extra actions after dahing once.
Encounter a marked target:Captins will mark targets for there soilders to kill or bring in if yo attempt to attack or put them under a spell when they can clearly see you they wil have a extra plus one to hit on every thing.
Description
it has a silver armor that shines and a helmet of silver as well.
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