Innate Spellcasting. Cheevosht's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
At Will: heat metal, fabricate (Cheevosht can create valuable objects), charm person
1/day each:confusion, crown of madness, suggestion
Insatiable Greed. Cheevosht can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can’t locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.
Magic Resistance. The abhorrent overlord has advantage on saving throws against spells and other magical effects
Magic Weapons. Cheevosht's weapon attacks are magical
Multi-Attack Cheevosht makes two attacks.
Purse. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) [bludgeoning] damage plus 14 (4d6) [radiant] damage.
Molten Coins. RangedWeapon Attack: +9to hit, range 40/120 ft., one target. Hit: 12 (2d6 + 5) [bludgeoning] damage plus 14 (4d6) [fire] damage.
Your Weight in Gold. (Recharge 6) Cheevosht can use this ability as a bonus action immediately after hitting a creature with his purse attack. The Creature must make a DC 15 Constitution saving throw. If the saving throw fails by 5 or more the creature is instantly Petrified by being turned to solid gold/ Otherwise, a creature that fails the saving throw is restrained. A restrained creature repeats the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature receives a greater restoration spell or comparable magic
Cheevosht can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cheevosht regains spent legendary actions at the start of his turn.
Attack (Costs 1 Actions). Cheevosht makes one purse or molten coins attack.
Make it Rain! (Costs 1 Actions). Cheevosht casts gold and jewels into a 5-foot radius within 60 feet. One creature within 60 feet of the treasure that can see it must make a DC 18 Wisdon saving throw. On a failure, the creature must use its reaction to move its speed toward the trinkets, which vanish at the end of the turn.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), [Cheevosht, Lord of Greed] takes a lair action to cause one of the following effects; [Cheevosht, Lord of Greed] can’t use the same effect two rounds in a row:
- Cheevosht infuses a pile of treasure in his lair with life. It becomes a gold elemental using the Gargoyle stat block The elemental acts immediately and lasts until destroyed or until Cheevosht uses this action again.
- Stacked piles of Treasure shift and slide, collapsing onto a creature Cheevosht can see. The creature is restrained until initiative count 20 on the following round, or until it or an adjacent ally uses an action to make a successful DC 15 Strength check to free it.
- Cheevosht magically teleports from one area of material value to another within 150 feet.
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