Huge Monstrosity, Chaotic Evil
Armor Class 22 natural armor and metal plate
Hit Points 220 (24d12 + 48)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
18 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +11, CON +9
Skills Intimidation +10, Perception +7
Damage Resistances Cold, Fire, Force; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled, Petrified, Prone
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 7
Languages Common, Giant, Minotaur --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Trampling Charge. If Warghuth moves at least 20 feet straight toward a creature and then hits it with his goring horn attack or cleaving strike on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, Warghuth can make one attack with his mount's hooves against it as a bonus action.

Actions

Multiattack. Warghuth makes three attacks: one with his mount's goring horn, and two with his cleaving strike. When its petrifying breath is available, it can use the breath in place of its goring horn or cleaving strike.

Goring Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.

Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.

Cleaving Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (2d12 + 12) slashing damage.

Petrifying Breath (Recharge 5–6). Warghuth's mount exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

Description

Warghuth's origins may be similar to all the foul bull-men of Baalor but he has risen quickly to command others of his kind. Savage, wild and bloodthirsty, his lust for battle is legendary and those of his kin that decide such matters saw that his example, his ferocity and merciless will in the face of enemies far more powerful than he, would serve to drive other Tarvax to mighty deeds. Thus he became a Gultain, that is to say a champion of the Tarvax, one risen above the rabble to command; and, it is whispered, marked for an even greater calling should he survive long enough. Warghuth cares nothing for such favours, for simply to slaughter and rampage sates his needs, but he knows well that to have found the favour of the Destroyer is to have ensured those needs will always be satisfied.

Habitat: ForestGrasslandHillMountain

Sharnak

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