Small Beast, Unaligned
Armor Class 15 Natural
Hit Points 7 (2d6)
Speed 20 ft., Walk 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
12 (+1)
Senses Darkvision 100 ft, Passive Perception 11
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Natural Armour.  Due to the armadillo's sturdy armour, it has a natural AC of 15

Actions

Shell's Defense. An Armadillo is able to roll up into a ball as an action and increase it's AC by +4. In this state, the armadillo is considered prone, and has disadvantage on dexterity saving throws, while it has advantage on constitution and strength saving throws.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) Slashing damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) Slashing damage. 

Description

Armadillo are relatively harmless wildlife creatures.

Previous Versions

Name Date Modified Views Adds Version Actions
7/21/2022 6:30:37 PM
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Coming Soon

Habitat: ForestGrassland

Soft_Porc

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