Armor Class
15
Natural
Hit Points
7
(2d6)
Speed
20 ft., Walk 20 ft.
STR
8
(-1)
DEX
14
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
12
(+1)
Senses
Darkvision 100 ft, Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Natural Armour. Due to the armadillo's sturdy armour, it has a natural AC of 15
Actions
Shell's Defense. An Armadillo is able to roll up into a ball as an action and increase it's AC by +4. In this state, the armadillo is considered prone, and has disadvantage on dexterity saving throws, while it has advantage on constitution and strength saving throws.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) Slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) Slashing damage.
Description
Armadillo are relatively harmless wildlife creatures.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/21/2022 6:30:37 PM
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0
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1
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1
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Coming Soon
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