Trampling Charge. If Clack moves at least 20 feet straight toward a creature and then hits it on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Alter Size. Click-Clack can now alter his size between 2 inches and 15 feet. If above 10 feet he is considered large and has advantage on strength based saving throws and checks.
Blink Training. Click-Clack can now instantly teleport anywhere within 20 feet of him, but can only use this 5 times per day.
Blink Switch. If Click-Clack is bellow 10 feet and within 15 feet of a trusted companion who is being attacked then he can use his reaction to blink infront of the blow and take the full damage while pushing the companion 5 feet behind him.
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 12) bludgeoning damage, and the target is grappled (escape DC 18). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 10) piercing damage, and the target must make a DC 15 Wisdom saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.
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