Mimicry. The Akri-ven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Paralytic Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage. On a successful hit, the defending creature must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Description
The Akri-ven are a somewhat modern evolution, their appearance somewhere between that of a raven and a wyrmling, with a coppery sheen glazing over their feathers. They are the customary hunting companions in Frei, and can typically only be found in the Plains of the Fang, as well as the surrounding savannahs.
They can often be seen along the coastline, sharpening their talons against the jagged, algae covered rocks. This has the added effect of gathering some of the algae into their talons, which has a mild paralytic effect on those who've had the toxic algae enter their bloodstream.
Taming and training an Akri-ven is a sort of right of passage in Frei. The creatures usually strike with their talons and subsequently flee when threatened, so it takes a cautious, yet firm approach to even get near one, much less gain its trust.
Akri-ven typically hunt solitary wild hogs, but coordinated with hunters, they can take down larger prey, as well as larger groups of them. The Akri-ven themselves have developed a resistance to the toxic algae they store in their talons, but hunters must ensure that they properly clean and treat the meat, often cutting off scraps of the affected flesh and feeding them to their companions after a successful hunt.
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