Large Beast, Neutral
Armor Class 12 natural armor
Hit Points 19 (3d10 + 3)
Speed 5 ft., Fly 60 ft.
STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Senses Darkvision 120 ft., Passive Perception 15
Languages Sylvan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Swampwalk. The baby giant dodo ignores swampy terrain caused by swamp or marsh environments.

Keen Hearing and Sight. The baby giant dodo has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Proficient with light armor.

Actions

Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.

Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.

Cunning Action. The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Bonus Actions

Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.

Cunning Action. The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

Description

Giant dodos appear whimsical but can be violently protective of their territory and the creatures they care about. Thankfully the babies grow up very slowly.

Monster Tags: Sidekick

Habitat: ForestHillSwamp

htgbookworm

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