Swampwalk. The baby giant dodo ignores swampy terrain caused by swamp or marsh environments.
Keen Hearing and Sight. The baby giant dodo has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Proficient with light armor.
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.
Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Cunning Action. The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Helpful. The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
Cunning Action. The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
Description
Giant dodos appear whimsical but can be violently protective of their territory and the creatures they care about. Thankfully the babies grow up very slowly.
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