Huge Swarm of Large beasts, Typically Neutral Evil
Armor Class 18 (natural armor)
Hit Points 45 (5d12 + 12)
Speed 50 ft.
STR
22 (+6)
DEX
18 (+4)
CON
19 (+4)
INT
6 (-2)
WIS
17 (+3)
CHA
8 (-1)
Saving Throws STR +10, DEX +8
Skills Perception +3, Stealth +4
Damage Immunities Fire
Condition Immunities Charmed, Frightened, Prone
Senses Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. 

Claw. Melee Weapon Attack: +7 to hit, reach 3 ft., one target. Hit: 5 (1d10 + 2) slashing damage. If the target is a creature it must succeed on a DC 10 Strength saving throw or be knocked prone.

Bonus Actions

Tail Whip. Melee Weapon Attack: +2 to hit, reach ≤ 6 ft., two targets. Hit: 5 (2d6 + 3) blugeoning damage. If the target is a creature it must succeed on a DC 12 Strength saving throw or be dazed stunned, and be moved five feet behind where they were before.

Reactions

2d6:

  • 1-2; dodges attack, then counters, dealing twice the damage it would've taken
  • 3-6: Barely dodges, taking half the damage it would've
  • 7-10: Dodges attack, but takes half damage and is stunned for 1 turn.
  • 11-12: Can't dodge, is dealt full damage.
Legendary Actions

Flaming Claws. Melee Weapon Attack: Damage type: Slashing. Die: 3d6+4. Saving throw: DC 12 Dexterity. Conditions: burning.

Burning Wave. Magic Attack. Die: 2d10+2. Saving throw: DC Dex 10. Condition: Burning.

Description

  • Twice the size of a Black Dire wolf.
  • Has two tails around 6 ft long.
  • Seen only at [insert mountain name here] during a blood moon.
  • Never seen without 2-3 Black Dire wolves around it, most likely as minions.
  • Thick dark crimson fur.
  • Five claws on front paws, three on back paws.

Lair and Lair Actions

Lair: Mountain top field.

Lair actions: Boulderfall: knocks down boulders from the cliff side. Damage type: 6d6 bludgeoning. Saving throw: 15 Dex.

Monster Tags: Misc Creature

Habitat: HillMountain

WyvernEmperor

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