Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Claw. Melee Weapon Attack: +7 to hit, reach 3 ft., one target. Hit: 5 (1d10 + 2) slashing damage. If the target is a creature it must succeed on a DC 10 Strength saving throw or be knocked prone.
Tail Whip. Melee Weapon Attack: +2 to hit, reach ≤ 6 ft., two targets. Hit: 5 (2d6 + 3) blugeoning damage. If the target is a creature it must succeed on a DC 12 Strength saving throw or be dazed stunned, and be moved five feet behind where they were before.
2d6:
- 1-2; dodges attack, then counters, dealing twice the damage it would've taken
- 3-6: Barely dodges, taking half the damage it would've
- 7-10: Dodges attack, but takes half damage and is stunned for 1 turn.
- 11-12: Can't dodge, is dealt full damage.
Flaming Claws. Melee Weapon Attack: Damage type: Slashing. Die: 3d6+4. Saving throw: DC 12 Dexterity. Conditions: burning.
Burning Wave. Magic Attack. Die: 2d10+2. Saving throw: DC Dex 10. Condition: Burning.
Description
- Twice the size of a Black Dire wolf.
- Has two tails around 6 ft long.
- Seen only at [insert mountain name here] during a blood moon.
- Never seen without 2-3 Black Dire wolves around it, most likely as minions.
- Thick dark crimson fur.
- Five claws on front paws, three on back paws.
Lair and Lair Actions
Lair: Mountain top field.
Lair actions: Boulderfall: knocks down boulders from the cliff side. Damage type: 6d6 bludgeoning. Saving throw: 15 Dex.
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