Armor Class
13
Hit Points
10
(2d6 + 1)
Speed
40 ft., Climb 30 ft.
STR
7
(-2)
DEX
17
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
16
(+3)
CHA
7
(-2)
Skills
Perception +5, Stealth +5
Senses
Darkvision 120ft, Passive Perception 15
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell and Sight. The cat has advantage on Wisdom (Perception) checks that rely on smell and sight.
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+1 slashing damage.
Teleport (Recharge 4–6). The cat magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the cat can make one claw attack.
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