Shadow Stealth. While in dim light or darkness, Cranton can take the hide action as a bonus action.
Probing Telepathy. If a creature communicates telepathically with Cranton, Cranton learns the creature's greatest desires if Cranton can see the creature.
Enslave (3/Day). Cranton targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by Cranton until Cranton dies or until he is on a different plane of existence from the target. The charmed target is under Cranton control and can't take reactions, and Cranton and the target can communicate telepathically with each other over any distance.
Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from Cranton.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3)slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Cranton can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Cranton. A creature can benefit from only one Leadership die at a time. This effect ends if Cranton is incapacitated.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack. Cranton makes two melee attacks
Description
Cranton is a skeleton with golden armor. He is equipped with a bone sword and a bone bow. He has 4 eyes and a giant curved mouth.
Lair and Lair Actions
Crantons lair is the castle of neverwinter. It is crawling with the undead and the dead.
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