Tiny Celestial (Shapechanger), Typically Chaotic Good
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 60 ft.
STR
6 (-2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Thunder
Condition Immunities Petrified, Poisoned
Senses Passive Perception 12
Languages Celestial, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Planar Circle. The Coure is always under the effects of the spell Protection from Evil and Good.

Shapechanger. The Coure can use its action to assume the form of an incorporeal ball of light. Whilst in this form, it is immune to damage from all non-magical sources and can phase through solid objects and create a light source of up to 30ft. It cannot attack or use invisibility in this form.

 

Actions

Sleeping Dagger Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) slashing damage. The target must succeed on a DC 10 Constitution saving throw or fall unconscious for 1 minute, or until it takes damage or another creature uses an action to wake it. 

Tiny Bow. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 7 (1d4 + 4) piercing damage.

Invisibility. The Coure magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell. Any equipment the Coure wears or carries is invisible with it. 

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2022 3:40:13 PM
99
5
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Coming Soon
Inquisitor_smol

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