Beardog Fortitude. Once per long rest you may regain all HP.
Bite. Melee Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 3) [Piercing] damage.
Maul. Melee Attack: Twice per engagement. +4 to hit, reach 10 ft., 1 target. Hit: 9 (2d8 + 3) [Piercing] damage.
Tactical Regroup. Twice per short rest, as a bonus action, you may fall back without creating an attack of opportunity.
Give Chase. At level 15, Once per long rest, You may give chase to a fleeing target (regardless if there's an opening for attack or not). Closing with the target at 120ft until caught. Bonded person has a sense of what direction BearDog is if sight is lost. Once caught the target is restrained and unable to make any actions until released.
Demonic Blast. At level 20, Once per long rest, You may use a breath attack. The BearDog has reached a level that hiding its demonic origin is no longer possible. Fire a blast of fire/necrotic damage in a cone at 45ft dealing 4d10 damage, if weak against fire, cause 1d6 fire damage for 3 turns.
Description
BearDog are quite rare beasts, they however are well known. BearDogs are famous for being Warbeasts. Strong, Fast, and High Fortitude make them living tanks. BearDogs form an incredibly powerful bond with one person. BearDogs are easy to train especially young. Beings of near sentient intelligence Beardogs can and have refused to follow orders or even deviate from given orders to almost always make correct tactical decisions in the heat of battle. If you bond with a BearDog, You can not bond with another animal.
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