Large Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
6 (-2)
CHA
10 (+0)
Damage Resistances Fire, Lightning, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ductile Form. The conducere can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Flexible. The conducere has advantage on Dexterity saving throws.

Actions

Multiattack. The conducere makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 30 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Reactions

Energy Conductor. When the conducere takes damage from a spell or magical effect, it can use its reaction to redirect that magical energy to another creature. The conducere takes no damage and instead chooses a target within 30 feet of itself. The target must make a DC 16 Dexterity saving throw. On a failure, the target takes the damage originally intended for the conducere; this damage is equal to the amount of damage the conducere would have taken had it not used its reaction in this way. On a success, the target only takes half this damage.

Description

Made of precious metals like gold and copper, conduceres are known for their incredibly flexible nature and ability to transfer energy across long distances. Conduceres are the most docile of the nova elementals, and many mages keep a conducere in their study purely for its glittering aesthetic.

Monster Tags: Elemental

Habitat: ForestGrasslandHillMountainUnderdarkUrban

SadHorizon

Comments

Posts Quoted:
Reply
Clear All Quotes