Charge. If the Bone Wyvern moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 12 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Multiattack. The Bone Wyvern makes two attacks: one with its bite and one with its stinger or one with its gore attack. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Gore. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 4) piercing damage.
Description
a wyvern with a bristly appearance. It is covered in spikes and It has two massive horns similar to a bull. The monster's hide is primarily black with purple and orange accents.
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