Special Equipment. Al Vehk carries a staff of fire.
Limited Magic Immunity. Al Vehk can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
Innate Spellcasting. Al Vehk innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Al Vehk can innately cast the following spells, requiring no material components:
At will: detect thoughts, disguise self, mage hand, minor illusion
3/day each: charm person, detect magic, hold person, invisibility, major image, misty step, suggestion
1/day each: dominate person, fly, greater invisibility, hypnotic pattern, plane shift, true seeing
Legendary Resistance (1/Day). If Hutijin fails a saving throw, he can choose to succeed instead.
Multiattack. Al Vehk makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The next time the target is reduced to 0 hit points, it instantly dies. The curse lasts until it is lifted by a remove curse spell or similar magic.
Al Vehk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Al Vehk regains spent legendary actions at the start of his turn.
Attack. Al Vehk attacks once with his claws.
Cast a Spell (Costs 2 Actions). Al Vehk casts a spell.
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