Medium Fiend, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 127 (15d8 + 60)
Speed 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
17 (+3)
WIS
16 (+3)
CHA
25 (+7)
Saving Throws DEX +8, WIS +8, CHA +12
Skills Deception +12, Insight +8
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Infernal
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Equipment. Al Vehk carries a staff of fire.

Limited Magic Immunity. Al Vehk can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. Al Vehk innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). Al Vehk can innately cast the following spells, requiring no material components:

At will: detect thoughts, disguise self, mage hand, minor illusion

3/day each: charm person, detect magic, hold person, invisibility, major image, misty step, suggestion

1/day each: dominate person, fly, greater invisibility, hypnotic pattern, plane shift, true seeing

Legendary Resistance (1/Day). If Hutijin fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Al Vehk makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The next time the target is reduced to 0 hit points, it instantly dies. The curse lasts until it is lifted by a remove curse spell or similar magic.

Legendary Actions

Al Vehk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Al Vehk regains spent legendary actions at the start of his turn.

Attack. Al Vehk attacks once with his claws.

Cast a Spell (Costs 2 Actions). Al Vehk casts a spell.

Habitat: DesertUrban

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