Medium Humanoid, Chaotic Evil
Armor Class 20 magical armor
Hit Points 345 (30d10 + 180)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
24 (+7)
WIS
24 (+7)
CHA
24 (+7)
Saving Throws CON +12, INT +14, WIS +14
Skills Arcana +21, History +21, Perception +11
Damage Resistances Acid, Cold, Fire, Lightning, Necrotic, Poison, Radiant
Senses Darkvision 120 ft., Passive Perception 21
Languages Abyssal, Celestial, Common, Draconic, Dwarvish, Elvish, Infernal, Undercommon
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Special Equipment. Drakov wears a robe of eyes that lets him see in all directions, gives him darkvision out to a range of 120 feet, grants advantage on Wisdom (Perception) checks that rely on sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.

Drakov wields a draconic gravity scepter (a legendary magic item that requires attunement). It can be used as an arcane focus. Whoever is attuned to the draconic gravity scepter gains resistance to all forms of elemental damage and can, as an action, use it to cast gravity sinkhole as a 4th-level spell (save DC 22) without expending a spell slot.

Drakov also wears wings of flying (a rare magic item that requires attunement), which allows an attuned wearer to turn the cloak into a pair of wings for 1 hour. The wings give the attuned wearer a flying speed of 60 feet.

Arcane Recovery (1/Day). Drakov can use his bonus action in order to restore an expended 9th level spell slot.

Legendary Resistance (3/Day). If Drakov fails a saving throw, he can choose to succeed instead.

Spellcasting. Drakov is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). He can cast disguise self and invisibility at will. He can cast fly and lightning bolt once each without expending a spell slot, but can’t do so again until he finishes a short or long rest. Drakov has the following wizard spells prepared:

Cantrips (at will): dancing lights, fire bolt, light, mage hand, prestidigitation

1st level (5 slots): mage armor, magic missile, shield, silent image, chromatic orb

2nd level (4 slots): arcane lock, cloud of daggers, darkvision, knock

3rd level (4 slots): counterspell, dispel magic, fireball, erupting earth

4th level (3 slots): confusion, hallucinatory terrain, polymorph, blight, gravity sinkhole

5th level (3 slots): Bigby’s hand, cloudkill, wall of force, cone of cold, destructive wave, immolation

6th level (2 slots): chain lightning, globe of invulnerability, disintegrate, freezing sphere, harm

7th level (2 slots): finger of death, draconic transformation, teleport, etherealness, forcecage, reverse gravity, simulacrum

8th level (1 slot): dark star, earthquake, reality break

9th level (1 slot): meteor swarm, time stop, time ravage

Actions

Draconic Gravity Scepter. Drakov uses his draconic gravity scepter to cast gravity sinkhole (save DC 22).

Legendary Actions

Drakov can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Drakov regains spent legendary actions at the start of his turn.

Cast Spell. Drakov casts a spell of 5th level or lower.

Spell Ward (Costs 2 Actions). Drakov expends a spell slot of 5th level or lower and gains 5 temporary hit points per level of the slot.

miasangria

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