Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 9 (studded leather)
Hit Points 12 (3d8 + 2)
Speed 20 ft., Climb 20 ft.
STR
9 (-1)
DEX
16 (+3)
CON
6 (-2)
INT
12 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +5
Skills Acrobatics +6, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Smolsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking (2d6) poison damage on a failed save, or half as much damage on a successful one.

Smol bow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking (1d6) poison damage on a failed save, or half as much damage on a successful one.

Monster Tags: NPC

Habitat: Urban

da_manager

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