Innate Spellcasting. The Cherub is a 1-level spellcaster. Its spellcasting ability is Charisma
spell save DC 12 to hit with spell attacks
The [Cherub] can innately cast the following spells, requiring only verbal components:
Cantrips (at will): guidance
1st level (at will): detect good and evil
1st level (1/day): bless, bane
Angelic Insight. The Cherub knows when it is being told a lie by any creature.
Magic Resistance. The Cherub has advantage on saving throws against spells and other magical effects.
Holy Song (1/day). The Cherub begins to sing a holy song, provided it has not been damaged in the last round. This song has no effect against celestials or aasimar. All other creatures within 30 feet of the Cherub that can hear must make a DC 12 Wisdom saving throw. On a failure, they are rendered charmed by the Cherub for 1 minute, or until they take damage. The Cherub can see all invisible creatures, as well as the true forms of any creature shapeshifted.
Divine Sight. The Cherub can see all invisible creatures, as well as the true forms of any creature shapeshifted.
Description
Cherubs are minor angels and serve as attendants for those blessed by their celestial power
Comments