Tiny Celestial (Angel), Lawful Good
Armor Class 12
Hit Points 10 (3d4 + 3)
Speed 5 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
13 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
14 (+2)
Skills Insight +5, Perception +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120ft., Passive Perception 15
Languages Telepathy 120ft understands all
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The Cherub is a 1-level spellcaster. Its spellcasting ability is Charisma

spell save DC 12 to hit with spell attacks

The [Cherub] can innately cast the following spells, requiring only verbal components:
Cantrips (at will): guidance
1st level (at will): detect good and evil

1st level (1/day): bless, bane

Angelic Insight. The Cherub knows when it is being told a lie by any creature.

Magic Resistance. The Cherub has advantage on saving throws against spells and other magical effects.

Actions

Holy Song (1/day). The Cherub begins to sing a holy song, provided it has not been damaged in the last round. This song has no effect against celestials or aasimar. All other creatures within 30 feet of the Cherub that can hear must make a DC 12 Wisdom saving throw. On a failure, they are rendered charmed by the Cherub for 1 minute, or until they take damage. The Cherub can see all invisible creatures, as well as the true forms of any creature shapeshifted.

 Divine Sight. The Cherub can see all invisible creatures, as well as the true forms of any creature shapeshifted.

Description

Cherubs are minor angels and serve as attendants for those blessed by their celestial power

Monster Tags: Angel

Seroa

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