Huge Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 85 (1d6 + 1)
Speed 30 ft., Climb 30 ft.
STR
25 (+7)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
Senses Blindsight 30 ft., Passive Perception 8
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The crab can breathe air and water.

its weak spot is its eyes extra 1d8+str if it takes 15 dmg on its eyes it losses sight in one eye disadvantage on all but if it then takes 30 dmg it can no longer see x2 disadvantage 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (2d8 + 7) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (4d6 + 7) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

da_manager

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