Medium Humanoid (Tiefling), Chaotic Neutral
Armor Class 11 Leather
Hit Points 18 (3d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
10 (+0)
CON
13 (+1)
INT
13 (+1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws DEX +2, CHA +5
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Giant, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Infernal Legacy. Bari knows the Thaumaturgy cantrip. Bari can also cast Hellish Rebuke as a second level spell once a day.

Bardic Inspiration (3/Long Rest). Using a bonus action, Bari can inspire a creature within 60 feet. Once within the next 10 minutes, that creature can add a d6 to one ability check, attack roll, or saving throw. The creature must decide to use the inspiration before the roll is determined a fail or success.

Spellcasting. Bari is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Bari has following Bard spells prepared:
Cantrips (at will): Dancing Lights, Vicious Mockery
1st level (4 slots): Bane, Charm Person, Healing Word, Thunderwave                              2nd level (2 slots): Heat Metal, Hold Person

Actions

Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d8) piercing damage. 

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: (1d4) piercing damage.

Reactions

Cutting Words. When a creature Bari can see within 60 ft. makes an attack roll, and ability check, or a damage roll, Bari can use her reaction to use one charge of her Bardic Inspiration. Bari rolls the Bardic Inspiration and subtracts the number rolled from the creature's roll. The creature is immune if it can't hear Bari or if it is immune to being charmed.

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