Commander of Bones. As a bonus action, the knight can target one undead creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight’s commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.
Master of the Pallid Banner. While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead as well as magical effects.
Summon Minions(1/day). The knight summons two Husk Zombie allies to fight for him or One Bone Naga
Multiattack. The knight attacks twice with one of its weapons.
Glaive of Horror. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 3 (1d6) Necrotic damage.
Bone Javelin. Ranged Weapon Attack +7 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 6 (2d6) necrotic damage.
Necrotic Shield. If an attack were to hit the Bone Knight, he may use his reaction to add a +5 to his AC potentially cause the attack to miss. If the Bone Knight blocks an attack this way the attacker takes 7 (2d6) Necrotic damage. This effect lasts until the start of the Bone Knights next turn.
Description
A Humanoid creature twisted by necromantic energy. Their height and appearance vary by race, But one thing remains the same the weapon they wield has been twisted and malformed to match their New appearance.
Their weapon touched by Necrotic powers it allows them to summon two Husk Zombie or One Bone Naga. However this weapon zaps its users lifeforce reducing the creatures maximum hit points by 12
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