Large Celestial, Lawful Evil
Armor Class 25 (radiant armour)
Hit Points 465 (30d10 + 300)
Speed 60 ft., Fly 180 ft.
STR
30 (+10)
DEX
26 (+8)
CON
30 (+10)
INT
26 (+8)
WIS
26 (+8)
CHA
30 (+10)
Saving Throws CON +19, INT +17, WIS +17, CHA +19
Skills Athletics +19, Deception +19, Insight +17, Perception +26
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Radiant
Senses Truesight 120 ft., Passive Perception 36
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Superior Angelic Weapons. Avalae's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 8d8 radiant damage (included in the attack). This damage ignores resistance and immunity. 

Divine Awareness. Avalae knows if she hears a lie.

Innate Spellcasting. Avalae's spellcasting ability is Charisma (spell save DC 27). She can innately cast any spell on the sorcerer or cleric spell list, requiring no material component. Any spell cast at 5th level or lower is upcast to 6th level.  

At will: Any spell of 6th level or lower. 

9/day: Any spell of 7th level.

6/day: Any spell of 8th level.

3/day: Any spell of 9th level. 

Magic Resistance. Avalae has advantage on saving throws against spells and other magical effects.

Godly Aura. Avalae heals allies within 30 ft. of her for (1d12 + 10) hit points at the start of her turn. All weapon attacks made by allies within this aura are considered magical.

God-like Endurance. Avalae cannot be reduced below 1 hit point by anything short of a god-slayer weapon, if at 1 hp she recovers an additional (3d12 + 30) hit points at the start of her turn.

Legendary Resistance (5/Day). If Avalae fails a saving throw, she can choose to succeed instead.

Reactive. At any time Avalae can expend one use of her legendary actions to gain an additional reaction. 

Actions

Multiattack. Avalae can use her Angelic Presence. She can then make two greatsword or slaying longbow attacks.

Greatsword. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: (4d6 + 10) slashing damage plus (8d8) radiant damage. Half of the damage dealt to the creature is returned to Avalae as health.

Slaying Longbow. Ranged Weapon Attack: +17 to hit, range 150/600 ft., one target. Hit: (2d8 + 8) piercing damage plus (8d8) radiant damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 18 Constitution saving throw or die. Half of the damage dealt to the creature is returned to Avalae as health.

Angelic Presence: Each creature of Avalae's choice that is within 120 feet of her and aware of her must succeed on a DC 27 Wisdom saving throw or become Frightened or Awestruck for 1 minute (Avalae's choice). A creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. If a creature's saving throw is successful or the Effect ends for it, the creature is immune to Avalae's Angelic Presence for the next 24 hours.

Healing Touch. Avalae touches another creature. The target magically regains (12d8 + 10) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Avalae's Blessing. Avalae blesses a target within 60ft of her. A radiant halo appears above the targets head and it gains a permanent buff as if under the bless spell. Avalae can remove this blessing at any time and across any distance. Avalae knows the distance and direction to any creature affected by her bless, and can sense their mood. 

Bonus Actions

One Demigod Army. Avalae can mentally command up to 6 radiant greatswords to materialise within 60ft of her. These weapons are incorporeal and cannot be targeted, but may perform attacks of opportunity. Upon using this ability and as a bonus action on subsequent turns Avalae can command up to 3 summoned swords to fly up to 60 feet and each make one attack against a target she can see. You can direct the attacks at the same target or at different ones. These attacks are all treated as greatsword attacks as if Avalae was holding the weapon. Half of the damage dealt to the creature is returned to Avalae as health. If Avalae attempts to summon more than 6 of these swords at a time the oldest created immediately vanish.

Reactions

Parry. Avalae adds 9 to her AC against one attack that would hit her. To do so, Avalae must see the attacker and be wielding a melee weapon.

Unyielding. When Avalae is subjected to an effect that would move her, knock her prone, or both, she can use her reaction to be neither moved nor knocked prone.

Legendary Actions

Avalae can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Avalae regains spent legendary actions at the start of her turn.

Teleport. Avalae magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.

Heavenly Command. Avalae can command one of her summoned swords from One Demigod Army to fly up to 60 feet and make one attack against a target she can see. These attacks are all treated as greatsword attacks as if Avalae was holding the weapon. Half of the damage dealt to the creature is returned to Avalae as health.

Searing Burst (Costs 2 Actions). Avalae emits magical, divine energy. Each creature of her choice in a 30-foot radius must make a DC 27 Dexterity saving throw, taking (10d8) fire damage plus (10d8) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Avalae targets one creature she can see within 60 feet of her. If the target can see Avalae, the target must succeed on a DC 27 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Previous Versions

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Monster Tags: Angel

TheSoberScotsman

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