Medium Beast (Dinosaur), Unaligned
Armor Class 12 Natural Armor
Hit Points 22 (4d6 + 6)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +4
Skills Athletics +5, Intimidation +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision, Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pounce. If the Cold One moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Cold One can make one bite attack against it as a bonus action.

 

Actions

Multiattack (suggested). The Cold One makes two attacks, one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Tail. Melee Weapon Attack:  reach 5 ft., all targets hit within range. DC 12 to Dodge. (1d6 + 2) successful dex saves take half damage.

 

Reactions

Proficiency Bonus +2
Skills Perception +3

Senses passive Perception 13

Languages – none but they can be taught commands and routines.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cold Ones are vicious reptilian beasts bred to be ridden by medium or small humanoids. Foul-tempered and vicious towards any but thier rider, they embody the brute strength of the dinosaurs as well as their predatory nature. Very intelligent for a beast however,  would swiftly revert to their baser instincts without the guidance and bond of a rider. Thus it falls to the rider to control the beasts and ride them to war, guiding them in the press of combat.

Cold Ones have an instinctual hatred for Chaos, and they eagerly rip apart daemonic and undead flesh with their wickedly curved dewclaws and huge fangs.  They will tear apart the bodies of their foes, chewing off chunks of meat whilst splattering those nearby with steaming gore and ichor.

Cold Ones don't generally have names but when communicating with eachother they instinctively know who eachother are refer to eachother by thier actions and characters.

Cold Ones communicate through raptor like vocals and syntaxes. 

When a rider names thier Cold One the beast takes pride in its name and the bond between rider and Cold One is stronger. When named a Cold One will begin to use that name when communicating to eachother.

Lair and Lair Actions

When feral a Cold One will roam. They normally will not have a lair or mate. As a breed animal they only breed if they were born as mating stock not used for combat.

However, rarely feral Cold Ones will meet and group up. When they do, if the group forms to more than six, a dominate Cold One will become an Alpha Cold One and begin seeking a mate.

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2022 2:11:34 PM
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1
1
Coming Soon
7/23/2022 2:14:03 PM
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1
1.5
Coming Soon

Monster Tags: Dinosaur

Habitat: Forest

WarPig27

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